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Low-Cost Training with Environmental Effect SDKs

Add-ons for open-source and low-cost graphic engines are commercially available for skies, volumetric clouds, weather effects, oceans and atmospheric scattering.

These products meet or exceed the fidelity and visual quality of current technology designed primarily for the simulation and training industry.

This paper examines current capabilities of real-time environmental effect SDKs and offers an overview of the techniques employed to create virtual environments that are both realistic for training and photorealistic for modern video games.

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